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31.
FEATURES##MAKING THE WORLD 125 PERCENT BETTER##THE NEW OPEN LABS
Jaar:
2004
Type:
artikel
32.
Features##SELECT + COMBINE##The Rise of Database Narratives
Jaar:
2004
Type:
artikel
33.
Games##EA Brings Rings Full Cycle.##All about the Electronic Arts' amazing new The Two Towers game.
Jaar:
2004
Type:
artikel
34.
Games##Game Design for Dummies.##A look at some of the hot software packages used by game authoring enthusiasts and experts.
Jaar:
2004
Type:
artikel
35.
Games##Invasion of the Game Developers. Notes on this year's well-attended Game Developers Conference in San Jose.
Jaar:
2004
Type:
artikel
36.
Games##Jimmy's Got Game.##The new Jimmy Neutron game has energy to spare. Also, Game Boy and Atari's Asteroids celebrate anniversaries.
Jaar:
2004
Type:
artikel
37.
Games##Life or Something Like It.##Second Life, Linden Lab's 3D online society, creates an addictive immersive universe.
Jaar:
2004
Type:
artikel
38.
Games##Past, Present and Future Connect at E3.##A look ahead at the highlights of the E3 show in Los Angeles.
Jaar:
2004
Type:
artikel
39.
Games##Poetry in Motion Control.##3Dconnexion's smooth motion controls help digital content-creation applications.
Jaar:
2004
Type:
artikel
40.
Games##Return of Atari's Undercover Cop.##Driv3r puts gamers behind the wheel.
Jaar:
2004
Type:
artikel
41.
Games##To Catch a Raccoon Thief.##Sony's Sly 2: Band of Thieves - a game about a band of critters with crime on their mind - showcases Sucker Punch's entertaining animation.
Jaar:
2004
Type:
artikel
42.
Internet art
Auteur:
Greene, Rachel
Uitgever:
London : Thames & Hudson, 2004
Jaar:
2004
Type:
boek
43.
Editorial: Developing, exploring and evaluating tools and resources ##Mary C Dyson
Jaar:
2003
Type:
artikel
44.
Experiments into web-based museum design within Turkish culture##Oguzhan Ozcan
Jaar:
2003
Type:
artikel
45.
Features##It Takes a Village##In the burgeoning worlds of online multi-player role-playing games, players can become adventurers, Wookies, or interior decorators. The constitutional congresses for these alternate universes are peopled by game designers, who determine the ground rules for these societies. By Tom Vanderbilt
Jaar:
2003
Type:
artikel
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